Here is my first ringtone study, it consists of 1 sound of increasing volume corresponding to 0-9. The sound is a simple and everyday one, a little like a metal dustbin being hit.
These ten sounds are linked to a colour from the RGB colour wheel. The wheel of 360 degrees was divided by 10 equally, hence the name 'RGB +36%'.
No direct link exists between the colour and the sound at this stage so true synaesthetes may find this a little confusing! The number zero corresponds to Red simply through the fact that this is the top colour in the colourwheel.
This second study takes the first sequence and rearranges it into my phone number.
Tuesday, 27 November 2007
Saturday, 24 November 2007
NUMBERS, SOUNDS AND COLOURS (1):
Here are a few facts that will guide the project from the outset:
- All phone numbers are made up of a sequence of numbers taken from a pre-set standard (0-9).
- This ascension is replicated in sound through volume or pitch. We could say that the louder a sound gets the higher the number (as with volume dials).
- We can also distinguish between shifts in bass and treble applied, this can have physical impacts as well. As the bass gets heavier the number gets larger.
- The eye is also sensitive to changes in tone from light to dark in both colours and grayscale.
- This change is related to numbers (hrs/mins) daily through the rising and the setting of the sun.
- All colour can be positioned accurately on colour wheels which go through 360 degrees. These wheels can therefore be divided by any given number giving sequences of colours of equal difference.
RINGTONE PROJECT
Brief:
- Propose, design and make a 20 second animated ringtone.
- The graphics can be portrait or landscape.
- You will need to make the sound yourself from scratch-using no copyright material.
- Ideas will be based on concepts of synaesthesia, repetition (loops) and uniqueness.
- Outcome should be a simple, focussed response with a possibility for further development into wider fields (e.g music production, visuals).
- I will develop a systematic way of working with material and software.
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