Before going further I would like to make a list of the main areas of interest to work on both visually and conceptually. This will guide the graphic nature of the project....
1. Keybridge 'emerges from the ground', or is 'dumped from above'= vertical motion.
2. Rumoured to be 'as deep as it is tall', (soundwave?)
3. Questionable purpose.
4. Building is 'hiding a secret' = shadowy tone.
5. Repetitive nature = tempo.
6. Link to audio frequencies through (disconnected) dial tones.
7. Faceless facade (barrier) vs information flow.
8. Reflection of community.
Thursday, 15 May 2008
VISUAL APPROACH RESEARCH 2
I DO NOT LOVE NYC
Very simple visuals with a great feel to them, plus relevant audio.
http://www.youtube.com/watch?v=gaZv3JUxuTA
CITY SCAN#3 - Hfr-Lab
Love this style (rotated view) which matches my survey film nicely!
http://www.youtube.com/watch?v=2N24NLrYKRY
CITY ESCAPE-Parts 1,2
Similar style to Hfr-lab, but a little overdone I feel.
http://www.youtube.com/watch?v=BV8c2Wg-E8w
http://www.youtube.com/watch?v=MArTNJfrIX4
VISUAL MUSIC - Amon Tobin music video
Referenced for its 3D modelling and animation of buildings (2.00/2.40mins)
http://www.youtube.com/watch?v=KFBJNH9LJ24&feature=related
Very simple visuals with a great feel to them, plus relevant audio.
http://www.youtube.com/watch?v=gaZv3JUxuTA
CITY SCAN#3 - Hfr-Lab
Love this style (rotated view) which matches my survey film nicely!
http://www.youtube.com/watch?v=2N24NLrYKRY
CITY ESCAPE-Parts 1,2
Similar style to Hfr-lab, but a little overdone I feel.
http://www.youtube.com/watch?v=BV8c2Wg-E8w
http://www.youtube.com/watch?v=MArTNJfrIX4
VISUAL MUSIC - Amon Tobin music video
Referenced for its 3D modelling and animation of buildings (2.00/2.40mins)
http://www.youtube.com/watch?v=KFBJNH9LJ24&feature=related
DIAL TONES
When searching for an appropriate audio accompaniment I need look no further than the buildings role as BT phone exchange. It is perfect, it makes sense conceptually.
I have linked some pages below that give an overview of exchanges, dial tones and SIT signals.
http://en.wikipedia.org/wiki/Telephone_exchange
http://en.wikipedia.org/wiki/Dial_tone
http://en.wikipedia.org/wiki/Special_information_tone
Especially relevant are the special information tones, indicating that a call cannot be completed but also automatically classifying why it has failed (e.g. number disconnected, circuits busy, mis-dialing,etc). This feeds into the disconnection of the building, yet maybe not its secrecy. This could be played upon however (mis-information)?
I like the idea that you can develop simple variations in sequence using only two frequencies and two durations (high/low, long/short). The connection to the x and z axis are clear, y could be for volume or loudness?
These tones are usually followed by a recorded voice message explaining the call failure. this introduces an option of a human element into my soundtrack (possibly... secrets, confessions or simply opinions on Keybridge house?).
This could be one way to comment on the building and its communication context?
http://www.youtube.com/watch?v=EFWcAkxzkv4&NR=1
The role as phone exchange also introduces another side to this project, that this building is connected to the outside world, in fact massively, randomly even inter-dependantly. Information maybe streaming in and out constantly through the ground and all around in the air. If the main structure of my motion graphics piece is physical and architectural the second layer can be less tangible, more fluid.
I am reminded of the excellent light sculptures of liktfaktor.....


http://www.lichtfaktor.eu/
http://www.youtube.com/watch?v=dtBJETFfgyY
Now go back and watch the film I took of Keybridge house again. Time to develop a stylistic approach to this project.
I have linked some pages below that give an overview of exchanges, dial tones and SIT signals.
http://en.wikipedia.org/wiki/Telephone_exchange
http://en.wikipedia.org/wiki/Dial_tone
http://en.wikipedia.org/wiki/Special_information_tone
Especially relevant are the special information tones, indicating that a call cannot be completed but also automatically classifying why it has failed (e.g. number disconnected, circuits busy, mis-dialing,etc). This feeds into the disconnection of the building, yet maybe not its secrecy. This could be played upon however (mis-information)?
I like the idea that you can develop simple variations in sequence using only two frequencies and two durations (high/low, long/short). The connection to the x and z axis are clear, y could be for volume or loudness?
These tones are usually followed by a recorded voice message explaining the call failure. this introduces an option of a human element into my soundtrack (possibly... secrets, confessions or simply opinions on Keybridge house?).
This could be one way to comment on the building and its communication context?
http://www.youtube.com/watch?v=EFWcAkxzkv4&NR=1
The role as phone exchange also introduces another side to this project, that this building is connected to the outside world, in fact massively, randomly even inter-dependantly. Information maybe streaming in and out constantly through the ground and all around in the air. If the main structure of my motion graphics piece is physical and architectural the second layer can be less tangible, more fluid.
I am reminded of the excellent light sculptures of liktfaktor.....


http://www.lichtfaktor.eu/
http://www.youtube.com/watch?v=dtBJETFfgyY
Now go back and watch the film I took of Keybridge house again. Time to develop a stylistic approach to this project.
Subscribe to:
Posts (Atom)