I realise that both perspective and elevational representations have there benefits.
The bass flicker animations highlight the variation in tone very well and also the shadow causing the secondary visual beat is clear to read. For analysis of the tones in three dimensions they give us less however.
Rendering the model in perspective and also with camera movement is what is needed, it also adds greater dynamic to the animations.
Audio will be added, but for now here is a perspective animation showing a reading of the top two floors.
Sunday, 8 June 2008
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