Robert Bell 09/05/1980

This site is dedicated to experiments in audio-visual moving image and constructions in 3D virtual space. It contains notes on surrounding theories and processes.

Sunday 8 June 2008

RESONANCE

The next step is to bring the readings to life and to add greater dynamism and visual intrigue to the piece, at the moment they are too flat and lifeless. They are dealing with frequencies but hardly move. Each element has to have its own motion frequency as well.

I have been looking into sound frequencies but animation itself has a frequency. A frame rate of 30fps resonates at 33.3 milliseconds and has a frequency of 30hz. Here are a few other examples that will inform my next step.

1ms = flash strobe light
2.27ms = 440hz (tuning device)
50ms = 20hz (lowest frequency of human recognition)
100ms = blink of an eye/reaction speed of a human.
150ms = time delay for a telephone service
200-670ms = general beat of modern dance music

With this in mind we can determine the frame rate for each the window tones:

Tone range = 20-100hz
= 50ms-10ms

Therefore a brightness level of 100% (100hz) = 10ms = one one hundredth of a second.

We would have to render are animation at 100 frames per second however to achieve this result.

40hz = 25ms = one fourtieth of a second = 40 fps
50hz = 20ms = one fiftieth of a second =50fps

This is very difficult to achieve in reality but we can achieve the effect of resonance nonetheless.

This next study is rendered at 50fps and has the tones resonating at 50hz. In other words the elements go through a cycle of being visable and not present.

Note that having some elements stay constant highlights the resonating elements.

The optical result I feel will play on the desired sense of secrecy and conspiracy that I wanted fromthe outset.


Because of the playback device the result is inconsistant, sometimes frames are dropped that are present at other time sof viewing.

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